使用clang的rewrite-objc filename 可以将有block的c代码转换成cpp代码。从中可以看到block的实现。
#include <stdio.h>
int main()
{
void (^blk)(void) = ^{
printf("Block\n");
};
blk();
return 0;
}
使用clang rewrite-objc以后会看到block的实现
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int flags=0)
{
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
可以看到其实block是一个正常的OC类
来看看block是怎样访问外部变量的
int main()
{
int dmy = 256;
int val = 10;
const char *fmt = "val = %d\n";
void (^blk)(void) = ^{
printf(fmt, val);
};
return 0;
}
转换之后,可以看到
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
const char *fmt;
int val;
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, const char *_fmt, int _val, int flags=0) : fmt(_fmt), val(_val) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
int main()
{
int dmy = 256;
int val = 10;
const char *fmt = "val = %d\n";
void (*blk)(void) = (void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA, fmt, val);
return 0;
}
block的变量会被复制进block中
如果当block要改变传入的变量值怎么办?首先看一下全局变量和本地静态变量
int global_val = 1;
static int static_global_val = 2;
int main()
{
static int static_val = 3;
void(^blk)(void) = ^{
global_val *= 1;
static_global_val *= 2;
static_val *= 3;
};
blk();
return 0;
}
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
int *static_val;
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int *_static_val, int flags=0) : static_val(_static_val) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
int *static_val = __cself->static_val; // bound by copy
global_val *= 1;
static_global_val *= 2;
(*static_val) *= 3;
}
由于全局变量是在Data Section中,所以直接可以访问。局部静态变量是通过将其指针传入到block中,block就可以对其值进行修改。
然后看一下__block修饰符变量
int main()
{
__block int val = 10;
void (^blk)(void) = ^{val = 1;};
blk();
return 0;
}
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
__Block_byref_val_0 *val; // by ref
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, __Block_byref_val_0 *_val, int flags=0) : val(_val->__forwarding) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
__Block_byref_val_0 *val = __cself->val; // bound by ref
(val->__forwarding->val) = 1;}
static void __main_block_copy_0(struct __main_block_impl_0*dst, struct __main_block_impl_0*src)
block修饰符的变量,会生成一个Block_byref_val_0的struct,然后通过访问其forwarding来访问val值。因为Block有可能是在stack或者heap中,所以用forwarding来访问。之所以会将__block单独生成一个struct是因为可能该变量会被多个block使用。
Block分三种类型
0) NSConcreteStackBlock –stack
1) NSConcreteGlobalBlock –data area
2) NSConcreteMallocBlock –heap
自动copy block
当开启ARC时,在某些情况编译器会自动copy block,从stack到heap。
typedef int (^blk_t)(int);
blk_t func(int rate)
{
return ^(int count){return rate * count;};
}
blk_t func(int rate)
{
blk_t tmp = &__func_block_impl_0(
__func_block_func_0, &__func_block_desc_0_DATA, rate);
tmp = objc_retainBlock(tmp);
return objc_autoreleaseReturnValue(tmp);
}
有些情况,编译器是无法检测是否应该copy block:
当block作为参数传递到方法或函数中。
但是,如果该方法或函数在内部copy,就不用手动再copy:
0)cocoa framework方法, 有usingBlock
1) GCD API
- (id) getBlockArray
{
int val = 10;
return [[NSArray alloc] initWithObjects:
[^{NSLog(@"blk0:%d", val);} copy],
[^{NSLog(@"blk1:%d", val);} copy], nil];
}
__forwarding
当block从stack copy到 heap中时,block中用到的block也会copy到heap中,并且copy到heap中的block拥有该block。
__block int val = 0;
void (^blk)(void) = [^{++val;} copy];
++val;
blk();
NSLog(@"%d", val);
在block和外的++val都会变成 ++(val.forwarding->val);
当block copy到heap中后, stack中的forwarding会指向heap中的block, heap中的forwarding会指向自己的block值,这样保证了forwarding指向的是同一个变量值。
Block什么时候会copy到heap中
0)对block调用copy方法。
1)block作为一个函数的返回值。 编译器自动copy
2)赋值给id或block type class 有__strong 修饰符的成员变量。 编译器自动copy
3)usingBlock, GCD API。 在函数内copy
什么时候用该copy block?
0) block是函数返回值
1) block赋值给id或block type class 有__strong 修饰符的成员变量。
2)3)usingBlock, GCD API。 在函数内copy